A Productive Rant About Counter Strike New
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작성자 Leo 작성일 24-04-30 03:53 조회 16 댓글 0본문
Counter Strike New Revealed
Valve finally revealed Counter Strike New after weeks of rumors. It's a major update to CS:GO that will put it on the Source 2 engine.
It also brings sub-tick server updates and smoking grenades that are responsive. It has got a lot of armchair gamers going crazy but it appears to be an incredible improvement for the average player.
Smokes
Counter Strike New is getting a major update that will completely alter the way smokes are used in the game. These changes, known as responsive smokes, will be an important game changer. Smokes will expand to fill areas and move around objects on the map. They will also react with the lighting in the games, making them appear more realistic. Smokes will also interact with events in the game. This will provide new tactical possibilities. For example, bullets will cause smoke to temporarily clear sightlines, and hex grenade explosions will disperse smoke to block sightlines.
The most significant change in smokes is that they'll become a more active part of the game. Smokes in previous versions were a fixed shape that was limited in how far they could travel and how much vision it blocked. However, the new smokes will expand to fill the space they are within and hinder the player's view when they are in the area. This is a major improvement that will make the game more exciting and provide both sides with the same visibility.
Smokes will react to the light as well as the weapons and the surroundings in the world space. This makes the smoke appear more realistic and allow players to use it in different ways to gain an advantage over their opponents. This will be especially useful in the chaotic matches that are expected to occur on every map.
Smokes are no longer a one-way. This was a major issue in CSGO, as it allowed players to see the position of their opponent from behind the smoke. Twistzz is a well-known CS:GO professional who says the new system makes CS2 more fair for both teams.
Other minor improvements include changing the vertical position of smoke particles to minimize the impact of edges, and Case fracture updating viewers' smoke overlay images so they are in line with their camera's location. The expiration time of smokes was changed to match the visuals displayed on screen.
Loadouts
The CS:GO players are now able to customize their weapon choices prior to the start of each game. The updated loadout system lets players to choose the weapons that best match their playstyle and team's strategy. The updated system also adds new tactical depth to the game since players must be able to balance firepower and utility.
In addition to the new loadouts, the CS: GO update includes a number of other enhancements and changes. The buy menu was completely revamped. The old buy wheel has been replaced by an adjustable grid that displays all purchase options simultaneously. The grid has been filled with five pistols and five "mid-tier" weapons like submachine guns and shotguns, and five carbines and rifles.
The new system is simple to use and will give players greater control over their weapon choices. It will let them pick the weapons that fit their playstyle and team strategy the best, as well to experiment with various combinations. They can also compare their gear to other players and see how well they stack up.
Many players have praised the increased flexibility, while others have criticized it for deviating away from the essence of Counter-Strike. There have been concerns over how it will affect the specific loadouts for maps and skins for agents based on visibility.
Despite these criticisms the new loadout system will be tested in greater detail in the coming months. It is possible that some of these issues may be addressed in future updates, therefore it is important to keep an eye on the site for more information.
Workshop Tools are included in the update and can be enabled via the settings menu. This allows community members to create weapons finishes and stickers as well as maps. The update will also live the players who are in violation of VAC rules during matches.
The new CS GO update is scheduled to be released in the middle of summer. For now, players can look over the complete list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete time increments called ticks. The smallest gap between a tick and a mouse click of a player could affect the accuracy of a shot, so Valve is doing its best to make sure that CS: GO is responsive and smooth. A new video reveals one of the game's biggest improvements under the hood, referred to as sub-tick updates.
Instead of a 64-tick update every millisecond CS:GO can now use sub-ticks or, as Valve calls it, "micro ticks", to communicate with the servers. Each of these tiny increments of time will be recorded by the client and sent to the server, which will return the updated game state back to players. The servers will know exactly when you shot or jumped, or swung, Case fracture or pounced.
The video does not provide all the information. However, it does explain that each piece sent by the client has a timestamp and that the server will collect all data in chronological order from all players before sending it back. According to the video a CS: GO will be capable of sending twice as much data than 64-tick CS: GO.
This means that even if the tick rate of the game increased to 128 Hz, the game will still be able handle your commands immediately. The micro-tick updates also reduce input lag by ensuring that the server responds to your commands without delays or glitches.
Valve's technical improvements to the game are only beginning. Valve employs particles and riptide case (www.sf2.net) dynamic smoke to improve the way smoke interacts with the environment. It's also updating all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to update all CS cosmetics and weapons.
Maps
The new update coming to Counter Strike New will bring new maps to the game, alongside a few classics which are getting facelifts. These updates are currently being tested in a limited-test beta. The first set of updates includes an upgrade and a touchstone map that won't see any significant changes to gameplay, whereas other maps have been completely renovated or redesigned with the help of the new Source 2 Tools.
One of them is Overpass was redesigned to take advantage of the new engine's unified lighting system. The underpass of the map has been filled with light, making the space more spacious and case Fracture less congested. Smoke grenades now expand dynamically to fill spaces, and interact with light.
Italy is another map that has been reworked. Its texture, lighting and structure have all been significantly improved. The new version is more balanced than the previous version, which was heavily CT oriented. Fans can anticipate a few more classics, like Aztec and Militia, to be revamped in the future.
These maps will not be added to the competitive map pool even though they're still playable. The only exception is Train which has been removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet confirmed whether the other maps that were taken will be returned to the pool.
Helsingin Sanomat is the national newspaper of Finland. The change has been deemed controversial. The newspaper has been a vocal critic of Russia's actions in Ukraine and the map takes inspiration from the city devastated by war, Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.
The developer will release a set of Source 2 Tools for map makers in the near future. This will include features such as improved lighting and reading of characters, as well as physically-based rendering that creates realistic materials and textures. It will also make real-world objects like doors and windows, simpler to use. The update is scheduled to be released sometime in the summer.
Valve finally revealed Counter Strike New after weeks of rumors. It's a major update to CS:GO that will put it on the Source 2 engine.
It also brings sub-tick server updates and smoking grenades that are responsive. It has got a lot of armchair gamers going crazy but it appears to be an incredible improvement for the average player.
Smokes
Counter Strike New is getting a major update that will completely alter the way smokes are used in the game. These changes, known as responsive smokes, will be an important game changer. Smokes will expand to fill areas and move around objects on the map. They will also react with the lighting in the games, making them appear more realistic. Smokes will also interact with events in the game. This will provide new tactical possibilities. For example, bullets will cause smoke to temporarily clear sightlines, and hex grenade explosions will disperse smoke to block sightlines.
The most significant change in smokes is that they'll become a more active part of the game. Smokes in previous versions were a fixed shape that was limited in how far they could travel and how much vision it blocked. However, the new smokes will expand to fill the space they are within and hinder the player's view when they are in the area. This is a major improvement that will make the game more exciting and provide both sides with the same visibility.
Smokes will react to the light as well as the weapons and the surroundings in the world space. This makes the smoke appear more realistic and allow players to use it in different ways to gain an advantage over their opponents. This will be especially useful in the chaotic matches that are expected to occur on every map.
Smokes are no longer a one-way. This was a major issue in CSGO, as it allowed players to see the position of their opponent from behind the smoke. Twistzz is a well-known CS:GO professional who says the new system makes CS2 more fair for both teams.
Other minor improvements include changing the vertical position of smoke particles to minimize the impact of edges, and Case fracture updating viewers' smoke overlay images so they are in line with their camera's location. The expiration time of smokes was changed to match the visuals displayed on screen.
Loadouts
The CS:GO players are now able to customize their weapon choices prior to the start of each game. The updated loadout system lets players to choose the weapons that best match their playstyle and team's strategy. The updated system also adds new tactical depth to the game since players must be able to balance firepower and utility.
In addition to the new loadouts, the CS: GO update includes a number of other enhancements and changes. The buy menu was completely revamped. The old buy wheel has been replaced by an adjustable grid that displays all purchase options simultaneously. The grid has been filled with five pistols and five "mid-tier" weapons like submachine guns and shotguns, and five carbines and rifles.
The new system is simple to use and will give players greater control over their weapon choices. It will let them pick the weapons that fit their playstyle and team strategy the best, as well to experiment with various combinations. They can also compare their gear to other players and see how well they stack up.
Many players have praised the increased flexibility, while others have criticized it for deviating away from the essence of Counter-Strike. There have been concerns over how it will affect the specific loadouts for maps and skins for agents based on visibility.
Despite these criticisms the new loadout system will be tested in greater detail in the coming months. It is possible that some of these issues may be addressed in future updates, therefore it is important to keep an eye on the site for more information.
Workshop Tools are included in the update and can be enabled via the settings menu. This allows community members to create weapons finishes and stickers as well as maps. The update will also live the players who are in violation of VAC rules during matches.
The new CS GO update is scheduled to be released in the middle of summer. For now, players can look over the complete list of updates and features by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete time increments called ticks. The smallest gap between a tick and a mouse click of a player could affect the accuracy of a shot, so Valve is doing its best to make sure that CS: GO is responsive and smooth. A new video reveals one of the game's biggest improvements under the hood, referred to as sub-tick updates.
Instead of a 64-tick update every millisecond CS:GO can now use sub-ticks or, as Valve calls it, "micro ticks", to communicate with the servers. Each of these tiny increments of time will be recorded by the client and sent to the server, which will return the updated game state back to players. The servers will know exactly when you shot or jumped, or swung, Case fracture or pounced.
The video does not provide all the information. However, it does explain that each piece sent by the client has a timestamp and that the server will collect all data in chronological order from all players before sending it back. According to the video a CS: GO will be capable of sending twice as much data than 64-tick CS: GO.
This means that even if the tick rate of the game increased to 128 Hz, the game will still be able handle your commands immediately. The micro-tick updates also reduce input lag by ensuring that the server responds to your commands without delays or glitches.
Valve's technical improvements to the game are only beginning. Valve employs particles and riptide case (www.sf2.net) dynamic smoke to improve the way smoke interacts with the environment. It's also updating all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to update all CS cosmetics and weapons.
Maps
The new update coming to Counter Strike New will bring new maps to the game, alongside a few classics which are getting facelifts. These updates are currently being tested in a limited-test beta. The first set of updates includes an upgrade and a touchstone map that won't see any significant changes to gameplay, whereas other maps have been completely renovated or redesigned with the help of the new Source 2 Tools.
One of them is Overpass was redesigned to take advantage of the new engine's unified lighting system. The underpass of the map has been filled with light, making the space more spacious and case Fracture less congested. Smoke grenades now expand dynamically to fill spaces, and interact with light.
Italy is another map that has been reworked. Its texture, lighting and structure have all been significantly improved. The new version is more balanced than the previous version, which was heavily CT oriented. Fans can anticipate a few more classics, like Aztec and Militia, to be revamped in the future.
These maps will not be added to the competitive map pool even though they're still playable. The only exception is Train which has been removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet confirmed whether the other maps that were taken will be returned to the pool.
Helsingin Sanomat is the national newspaper of Finland. The change has been deemed controversial. The newspaper has been a vocal critic of Russia's actions in Ukraine and the map takes inspiration from the city devastated by war, Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.
The developer will release a set of Source 2 Tools for map makers in the near future. This will include features such as improved lighting and reading of characters, as well as physically-based rendering that creates realistic materials and textures. It will also make real-world objects like doors and windows, simpler to use. The update is scheduled to be released sometime in the summer.
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